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Fallout 3 all guns
Fallout 3 all guns







fallout 3 all guns

When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers.

fallout 3 all guns

IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.

  • Having an excessive number of banned accounts in a very short timeframe.
  • Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".
  • Automated spam (advertising) or intrustion attempts (hacking).
  • Small guns aren't as strong as energy weapons, or as outfitted for mass combat as big guns is, but on a stealthy character or one that works with companions as a team (say dogmeat for melee and agro, and a big guns character for support fire) they're very good at dishing out a lot of critical damage in a short amount of time, and also cater to a wide range of playstyles.Your current IP address has been blocked due to bad behavior, which generally means one of the following: with small guns you can spend a hunting rifle round, crit a super mutant's weapon, break it, and force the to close a gap, you can cripple enemies with the dart gun and shoot them from range, or you can sneak up to them with a combat shotgun and blast em in one go. Small guns have lower damage at face value, but generally have very high critical multipliers and critical damage, and do best in V.A.T.S. they also have low critical chance and present themselves at face value rather than having any special bits about them (lacking knockdown for instance) Energy weapons have high damage, but they are bursty, they don't have constant fire and they have very low amounts of critical damage (they do just about the same damage) and not very good critical multipliers (X1 on most)īig guns are versitile damage, either wiping out a group with weapons like a missile launcher, or killing individual targets with a gatling laser.









    Fallout 3 all guns